Set up a beam and a layered amorphous target, then run it. The lindhard binary-collision engine runs in your browser (WebAssembly, in a Web Worker); nothing is sent to a server. The range calculator is the one-element shortcut.
Not started.
| Ions done | – |
|---|---|
| Rp | – |
| ΔRp | – |
| Lateral straggle, y | – |
| Lateral straggle, z | – |
| Radial | – |
| Stopped in the target | – |
| Backscattered (per ion) | – |
| Transmitted (per ion) | – |
| Sputtered atoms per ion | – |
| Vacancies per ion | – |
| Energy to electrons (ionization) | – |
| Energy to the lattice (nuclear) | – |
| Energy carried out of the target | – |
| Energy, other (surface barrier, at rest) | – |
Amorphous, static layered targets; the models in use are listed under Physics and written into the input file. Results carry statistical error (shown as one standard error); the engine's validation status and its limits are in docs/validation.md.